How Do Multiplayer Games Work Server-Side? A Comprehensive Guide to the Backend Infrastructure of Online Gaming

Do you ever wonder how multiplayer games are able to connect players from all over the world in real-time? Behind the scenes, there is a complex network of servers and backend infrastructure that makes it all possible. In this guide, we will explore the inner workings of multiplayer games and how they function server-side. From matchmaking to player authentication, we will delve into the technologies and techniques used to bring players together in the virtual world. So, grab a snack, get comfortable, and get ready to learn about the backend infrastructure that powers your favorite online games.

Understanding the Basics of Multiplayer Games

What are Multiplayer Games?

Multiplayer games are video games that are designed to be played by multiple players simultaneously, either online or through a local network. These games typically involve interactive elements that allow players to communicate, collaborate, or compete with each other in real-time. Multiplayer games can be found across various genres, including first-person shooters, racing games, sports games, card games, role-playing games, and more.

Types of Multiplayer Games

Multiplayer games can be broadly categorized into several types based on their gameplay mechanics, genre, and target audience. Here are some of the most common types of multiplayer games:

Real-Time Strategy (RTS) Games

RTS games are strategy games that require players to manage resources, build bases, and command armies in real-time. Players must make strategic decisions and coordinate with their teammates to achieve objectives and defeat their opponents. Examples of popular RTS games include StarCraft, Warcraft III, and Age of Empires.

First-Person Shooter (FPS) Games

FPS games are action games that involve shooting and combat mechanics. Players take on the role of a first-person character and engage in intense battles against other players or AI-controlled enemies. Popular FPS games include Call of Duty, Halo, and Doom.

Multiplayer Online Battle Arena (MOBA) Games

MOBA games are action real-time strategy games that require players to work together to destroy their opponents’ base. Players control unique characters with special abilities and must coordinate with their teammates to outmaneuver and defeat their opponents. Examples of popular MOBA games include Dota 2 and League of Legends.

Sports Games

Sports games simulate real-life sports and allow players to compete against each other in virtual arenas. These games often feature realistic physics and gameplay mechanics, as well as official licensed teams and players. Examples of popular sports games include FIFA and NBA 2K.

Card Games

Card games are games that involve playing cards and strategy. These games can be played online with other players or against AI opponents. Popular card games include Magic: The Gathering and Hearthstone.

Role-Playing Games (RPGs)

RPGs are games that involve creating a character and embarking on quests and adventures in a virtual world. These games often feature open-world exploration, character customization, and social interactions with other players. Examples of popular RPGs include World of Warcraft and The Elder Scrolls Online.

Simulation Games

Simulation games simulate real-life situations and allow players to experience various professions and scenarios. These games can range from flight simulators to city-building games. Examples of popular simulation games include Minecraft and The Sims.

Racing Games

Racing games involve racing vehicles against other players or AI opponents. These games often feature realistic physics and gameplay mechanics, as well as various racing modes and tracks. Examples of popular racing games include Gran Turismo and Forza Motorsport.

Battle Royale Games

Battle royale games are a subgenre of multiplayer games where players must fight to be the last person or team standing. These games often feature a shrinking play area and a large number of players. Examples of popular battle royale games include Fortnite and PlayerUnknown’s Battlegrounds.

The Role of Servers in Multiplayer Games

Key takeaway: Servers play a crucial role in multiplayer games by managing various aspects of the game, including matchmaking, hosting game sessions, synchronizing game states, and storing player data. The client-side architecture of multiplayer games includes game clients that render the game environment, process player input, and update the game world in real-time. Developing multiplayer games requires addressing technical challenges such as scalability, network optimization, security, and server architectures. To ensure a smooth gaming experience, developers should follow best practices for client-side and server-side development, including optimizing performance, ensuring stability, and implementing security measures.

What are Servers?

Purpose of Servers in Multiplayer Games

Servers play a crucial role in multiplayer games as they serve as the central hub for managing various aspects of the game. The main purposes of servers in multiplayer games are:

Matchmaking

Matchmaking is the process of connecting players with other players or teams in order to form games or match opponents. The server is responsible for matching players based on various criteria such as skill level, game mode, and available players.

Hosting Game Sessions

Servers host game sessions, which means they manage the game state and ensure that all players have access to the same information. This includes managing the game’s clock, updating the game’s state, and broadcasting player actions to all players.

Synchronizing Game States

Servers are responsible for synchronizing the game state between all players. This means that the server sends updates to all players about the game’s state, such as the score, the positions of in-game objects, and the actions of other players.

Storing Player Data

Servers store player data, such as player profiles, game statistics, and in-game purchases. This data is essential for keeping track of player progress and providing a personalized experience for each player.

Handling Payments

Servers handle payments for in-game purchases, such as virtual items or in-game currency. This involves processing transactions and ensuring that players receive the items they have purchased.

Server Technologies Used in Multiplayer Games

Client-Server Architecture

Client-server architecture is a common design pattern used in multiplayer games. In this architecture, the game client sends requests to the server, which processes the requests and sends responses back to the client.

Peer-to-Peer (P2P) Networking

Peer-to-peer (P2P) networking is another technology used in multiplayer games. In P2P networking, players’ devices communicate directly with each other, rather than through a central server. This can help reduce latency and improve performance, but it also requires more advanced networking knowledge.

Cloud Gaming

Cloud gaming is a technology that allows players to stream games over the internet, rather than downloading and installing them on their devices. This technology is typically used for multiplayer games that require a lot of computing power, as it allows players to access the game from virtually any device with an internet connection.

Dedicated Servers

Dedicated servers are servers that are specifically designed for hosting multiplayer games. These servers are typically more powerful than regular servers and are designed to handle the demands of large numbers of players.

Virtual Private Servers (VPS)

Virtual private servers (VPS) are a type of server that emulates a dedicated server but is actually a virtual machine running on a physical server. VPSs are often used for hosting multiplayer games as they are less expensive than dedicated servers and can be easily scaled up or down depending on demand.

Developing Multiplayer Games: Technical Challenges and Solutions

Challenges in Developing Multiplayer Games

Scalability

Handling High Traffic

One of the biggest challenges in developing multiplayer games is handling high traffic. As the popularity of a game grows, the number of players and their activity on the game servers can increase exponentially. To accommodate this growth, game developers must design their backend infrastructure to be highly scalable, which means it can handle increased load without significant performance degradation.

Managing Game Server Load

Managing game server load is another key challenge in developing multiplayer games. When too many players connect to a single game server, it can become overloaded, leading to lag, high latency, and even server crashes. To avoid these issues, game developers must distribute the load across multiple servers, which requires careful load balancing techniques.

Balancing Resources

Balancing resources is also critical to ensuring a smooth gaming experience for players. In multiplayer games, players compete against each other, and the outcome of the game can depend on the distribution of resources such as weapons, power-ups, and other in-game items. Game developers must carefully balance these resources to ensure fair play and prevent exploits.

Network Latency

Minimizing Lag

Network latency is another major challenge in developing multiplayer games. Lag occurs when there is a delay between a player’s input and the corresponding action in the game world. This can be caused by a variety of factors, including distance between players, server load, and network congestion. To minimize lag, game developers must optimize their network code and use techniques such as packet pacing and latency-based routing.

Managing High Ping

Managing high ping is also important for ensuring a smooth gaming experience. Ping refers to the time it takes for a packet to travel from a player’s device to the game server and back. High ping can cause lag and delay, which can be frustrating for players. To manage high ping, game developers can use techniques such as ping-based matchmaking and latency-based server selection.

Security

Protecting Player Data

Security is another critical aspect of developing multiplayer games. Player data, including personal information and in-game assets, must be protected from hackers and other malicious actors. Game developers must implement robust security measures such as encryption, authentication, and access controls to protect player data.

Preventing Cheating

Preventing cheating is also essential for maintaining the integrity of multiplayer games. Cheating can take many forms, including exploiting bugs, using hacked clients, and exploiting glitches in the game code. Game developers must implement anti-cheat measures such as client-side validation, server-side detection, and machine learning-based detection to prevent cheating.

Securing Payments

Finally, securing payments is critical for games that require players to purchase in-game items or currency. Game developers must implement secure payment systems that protect player information and prevent fraud. This can include measures such as tokenization, encryption, and fraud detection tools.

Solutions to Technical Challenges

Load Balancing

  • Distributing Traffic Across Multiple Servers
  • Implementing Geographic Load Balancing
  • Load Balancing Algorithms

Load balancing is a critical aspect of multiplayer game development, as it ensures that the game servers can handle the large volume of traffic generated by players. There are several approaches to load balancing, including distributing traffic across multiple servers and implementing geographic load balancing. Additionally, load balancing algorithms can be used to distribute traffic evenly across the servers and prevent overloading.

Network Optimization

  • Minimizing Latency
  • Reducing Packet Loss
  • Optimizing Routing

Network optimization is another crucial aspect of multiplayer game development, as it ensures that the game’s network performance is as fast and stable as possible. This involves minimizing latency, reducing packet loss, and optimizing routing to ensure that data is transmitted efficiently and quickly between the game servers and the players.

Security Measures

  • Encrypting Data Transmissions
  • Implementing Anti-Cheat Measures
  • Secure Payment Processing

Security is a top priority in multiplayer game development, as games often involve sensitive information such as player data and financial transactions. To address these concerns, game developers can implement various security measures, including encrypting data transmissions, implementing anti-cheat measures, and secure payment processing to protect player information and prevent fraud.

Multiplayer Game Architecture: Client-Side and Server-Side

Client-Side Architecture

Game Clients

Game clients refer to the software application installed on a player’s device that allows them to interact with the game server and other players. The primary responsibilities of game clients include rendering the game environment, processing user input, and sending it to the server for further processing.

Responsibilities of Game Clients
  • Rendering the game environment: The game client is responsible for rendering the game environment, including characters, objects, and other game elements, to the player’s screen.
  • Processing user input: The game client receives user input from the player, such as keyboard and mouse commands, and processes them accordingly.
  • Sending data to the server: The game client sends data to the server, such as player movements, actions, and other relevant information, to ensure that all players have a consistent view of the game state.
Technologies Used in Client-Side Development
  • Programming languages: Game clients are typically developed using programming languages such as C++, Java, and JavaScript.
  • Game engines: Game engines, such as Unity and Unreal Engine, are often used to develop game clients, as they provide a range of tools and features for creating and rendering game environments.
  • Graphics APIs: Graphics APIs, such as Vulkan, DirectX, and OpenGL, are used to manage the rendering of game environments and ensure smooth gameplay.
Challenges in Client-Side Development
  • Network latency: Network latency can cause delays in communication between the game client and server, which can affect gameplay.
  • Synchronization: Ensuring that all players have a consistent view of the game state can be challenging, particularly in multiplayer games with many players.

Game Engines

Game engines are software frameworks that provide developers with a range of tools and features for creating and rendering game environments. There are several types of game engines, including:

  • 2D game engines: These game engines are designed for creating 2D games, such as platformers and puzzle games.
  • 3D game engines: These game engines are designed for creating 3D games, such as first-person shooters and racing games.
  • Mobile game engines: These game engines are designed specifically for creating games for mobile devices.

Some popular game engines include Unity, Unreal Engine, and Godot.

Types of Game Engines
  • Proprietary game engines: These game engines are developed by specific companies and are often used to create games for specific platforms.
  • Open-source game engines: These game engines are free and open-source, and can be modified and extended by developers.
Popular Game Engines
  • Unity: Unity is a popular game engine used for creating 2D and 3D games across multiple platforms, including PC, mobile, and console.
  • Unreal Engine: Unreal Engine is a popular game engine used for creating 3D games across multiple platforms, including PC, mobile, and console.
  • Godot: Godot is a free and open-source game engine used for creating 2D and 3D games across multiple platforms, including PC, mobile, and console.
Game Engine Features

Game engines typically provide a range of features for developers, including:

  • Rendering engines: Game engines provide rendering engines that manage the rendering of game environments and ensure smooth gameplay.
  • Physics engines: Game engines provide physics engines that simulate physical interactions between game elements, such as collisions and gravity.
  • Animation tools: Game engines provide animation tools that allow developers to create animations for characters and other game elements.
  • Scripting languages: Game engines provide scripting languages that allow developers to add custom behavior and logic to game elements.

Server-Side Architecture

Game Servers

Game servers are the backbone of multiplayer games, responsible for managing the game state, handling player input, and updating the game world in real-time. The responsibilities of game servers include:

  • Managing the game state: Game servers are responsible for maintaining the game state, including player positions, scores, and other game-related data.
  • Handling player input: Game servers receive player input from the client and process it to determine the appropriate action in the game world.
  • Updating the game world: Game servers send updates to the client to ensure that all players see the same game state, including player movements, changes in the environment, and other relevant information.
Server Technologies Used in Multiplayer Games

Game servers require a robust technology stack to support the complex requirements of multiplayer games. Some of the key technologies used in game servers include:

  • Low-latency networking: Game servers must be able to handle large amounts of data quickly and efficiently, making low-latency networking a critical component of the technology stack.
  • Real-time databases: Real-time databases are used to store and manage the game state, ensuring that all players see the same information at the same time.
  • Load balancing: Load balancing is used to distribute the workload across multiple servers, ensuring that the game remains stable and responsive even during periods of high player traffic.
Challenges in Server-Side Development

Developing game servers is a complex task, with many challenges that must be overcome to ensure a seamless and enjoyable gaming experience. Some of the key challenges in server-side development include:

  • Scalability: Game servers must be able to handle large numbers of players, making scalability a critical concern.
  • Latency: Low latency is essential for multiplayer games, making it critical to optimize the technology stack to minimize the time it takes for data to travel between the server and the client.
  • Security: Game servers must be secure to protect player data and prevent cheating, making security a critical concern.

Server Architectures

Game servers can be organized in a variety of ways to meet the needs of different games and player populations. Some of the most common server architectures include:

Centralized Server Architecture

In a centralized server architecture, all game data is stored on a single server, with clients connecting to the server to access the game world. This architecture is simple to implement but can become a bottleneck as the number of players increases.

Distributed Server Architecture

In a distributed server architecture, game data is stored on multiple servers, with clients connecting to the server closest to them. This architecture can be more scalable than a centralized architecture but requires more complex management and can be more expensive to implement.

Hybrid Server Architecture

A hybrid server architecture combines elements of both centralized and distributed architectures, with some game data stored on centralized servers and other data distributed across multiple servers. This architecture can provide the benefits of both centralized and distributed architectures while minimizing their drawbacks.

Load Balancing Server Architecture

Load balancing server architecture involves distributing the workload across multiple servers to ensure that the game remains stable and responsive even during periods of high player traffic. Load balancing can be implemented using a variety of techniques, including round-robin DNS, IP hashing, and software-based load balancing.

Clustered Server Architecture

Clustered server architecture involves grouping multiple servers together to form a single logical server. This architecture can provide high availability and scalability while minimizing the risk of downtime. Clustered server architecture can be implemented using a variety of

Multiplayer Game Development Best Practices

Best Practices for Client-Side Development

Optimizing Performance

Minimizing Resource Usage

Efficient resource usage is critical in client-side development. Game developers must optimize their code to minimize the amount of memory and processing power required. This can be achieved by using data structures that are lightweight and optimized for performance, minimizing the number of objects created, and ensuring that resources are released when they are no longer needed.

Caching Mechanisms

Caching mechanisms are used to reduce the amount of data that needs to be loaded from the server. Cached data can be reused by the client, reducing the amount of network traffic and improving the overall performance of the game. Game developers should use caching strategies that are appropriate for their game and optimize their caching algorithms to minimize the amount of data that needs to be cached.

Code Optimization Techniques

Code optimization techniques are used to improve the performance of the client-side code. These techniques can include minimizing the number of function calls, reducing the number of conditional statements, and minimizing the amount of time spent in loops. Additionally, developers should consider using just-in-time (JIT) compilation to improve the performance of their code.

Graphics Optimization Techniques

Graphics optimization techniques are used to improve the performance of the game’s graphics. These techniques can include minimizing the number of draw calls, reducing the number of textures used, and optimizing the use of shaders. Additionally, developers should consider using compression algorithms to reduce the size of the game’s graphics files.

Sound Optimization Techniques

Sound optimization techniques are used to improve the performance of the game’s sound. These techniques can include minimizing the number of sound files used, reducing the complexity of sound effects, and optimizing the use of audio compression algorithms. Additionally, developers should consider using streaming algorithms to reduce the amount of data that needs to be loaded for sound effects.

Ensuring Stability

Handling Errors and Crashes

Error handling is critical in client-side development. Game developers must ensure that their code can handle errors gracefully and that the game does not crash. This can be achieved by using robust error handling techniques, logging errors for later analysis, and providing clear error messages to users.

Debugging Techniques

Debugging techniques are used to identify and fix errors in the client-side code. These techniques can include using debugging tools, adding debug code to the game, and using profiling tools to identify performance bottlenecks. Additionally, developers should consider using automated testing frameworks to improve the stability of their code.

Monitoring and Logging

Monitoring and logging are critical in client-side development. Game developers must monitor the performance of their code and log errors and other important events. This can be achieved by using monitoring tools, logging frameworks, and other tools that can provide insight into the performance of the game.

Security Best Practices

Security is critical in client-side development. Game developers must ensure that their code is secure and that user data is protected. This can be achieved by using encryption algorithms, implementing secure authentication mechanisms, and using other security best practices. Additionally, developers should consider using penetration testing and other security testing techniques to identify and fix security vulnerabilities in their code.

Best Practices for Server-Side Development

Server Hardware Requirements

Ensuring the stability of a multiplayer game’s server-side infrastructure requires a thorough understanding of the hardware requirements. The server hardware should be able to handle the expected load of concurrent players, as well as any future growth. Factors such as CPU, RAM, and storage capacity should be carefully considered to prevent crashes or slowdowns.

Server Performance Monitoring

Monitoring the performance of the server is crucial to maintaining stability. Developers should keep track of metrics such as CPU usage, memory usage, and network traffic to identify potential bottlenecks and address them before they become serious issues. Regular performance testing and stress testing can also help identify and resolve performance problems.

Server Resource Optimization

Optimizing server resources is another key aspect of ensuring stability. This includes optimizing server code to reduce resource usage, using efficient data structures, and minimizing network traffic. Developers should also be mindful of resource usage when designing game mechanics and features, as these can have a significant impact on server performance.

Fault Tolerance and Redundancy

Fault tolerance and redundancy are critical for ensuring the availability of the server. Developers should implement failover mechanisms to handle hardware failures, and use load balancing to distribute traffic across multiple servers. Additionally, implementing backups and disaster recovery plans can help ensure that the server can quickly recover from any unexpected downtime.

Security Best Practices

Server Hardening

Server hardening is the process of securing the server by disabling unnecessary services, removing unused software, and applying security patches. This helps reduce the attack surface and minimize the risk of exploits.

Encrypting Data at Rest

Encrypting data at rest is essential for protecting sensitive information such as player data and game assets. Developers should use industry-standard encryption algorithms and keys to ensure that data is secure both in transit and at rest.

Securing Remote Access

Securing remote access to the server is critical to prevent unauthorized access. Developers should implement strong authentication mechanisms such as two-factor authentication and use secure protocols such as SSH for remote access.

Preventing SQL Injection and Cross-Site Scripting (XSS) Attacks

SQL injection and cross-site scripting (XSS) attacks are common web application vulnerabilities that can compromise the security of the server. Developers should implement input validation and sanitization to prevent these types of attacks, and use parameterized queries to prevent SQL injection attacks.

Scalability Best Practices

Vertical Scaling

Vertical scaling involves increasing the resources of an existing server to handle increased traffic. This can be done by adding more CPU, RAM, or storage to an existing server. However, vertical scaling has its limits, and there may come a point where adding more resources is no longer cost-effective.

Horizontal Scaling

Horizontal scaling involves adding more servers to handle increased traffic. This can be done by load balancing traffic across multiple servers, or by using auto-scaling to automatically add or remove servers based on demand. Horizontal scaling is a more scalable solution than vertical scaling, but it requires more complex infrastructure management.

Auto-Scaling

Auto-scaling is a way to automatically add or remove servers based on demand. This can be done using cloud-based services such as Amazon Web Services or Microsoft Azure, which can automatically scale resources up or down based on usage. Auto-scaling can help ensure that the server can handle sudden spikes in traffic, and can reduce the need for manual intervention.

Load Testing and Capacity Planning

Load testing and capacity planning are important for ensuring that the server can handle expected traffic. Developers should simulate various scenarios to identify potential bottlenecks and

The Future of Multiplayer Game Development

Emerging Technologies and Trends

5G Networks

The advent of 5G networks has brought about significant changes in the world of multiplayer gaming. With its faster speeds and lower latency, 5G networks enable players to engage in smoother and more seamless multiplayer experiences.

Impact on Multiplayer Games

The increased speed and reduced latency of 5G networks allow for more dynamic and responsive multiplayer experiences. This can be seen in the form of more realistic physics simulations, faster load times, and more stable connections. Additionally, 5G networks enable more players to connect to a game at once, allowing for larger player counts and more diverse game modes.

Potential Challenges

Despite its benefits, the implementation of 5G networks in multiplayer gaming also poses some challenges. For instance, not all devices are compatible with 5G networks, which may limit the number of players who can participate in a game. Additionally, the widespread rollout of 5G networks may be hindered by issues such as network congestion and limited coverage in certain areas.

Opportunities

The integration of 5G networks into multiplayer gaming opens up new opportunities for developers to create more immersive and engaging gaming experiences. For example, the increased speed and responsiveness of 5G networks could enable more complex and realistic AI systems, as well as more sophisticated multiplayer matchmaking algorithms.

Cloud Gaming

Cloud gaming, which allows players to stream games directly from remote servers rather than downloading and installing them on their devices, is another emerging trend in multiplayer gaming.

Advantages of Cloud Gaming

Cloud gaming offers several advantages over traditional game distribution methods. For one, it eliminates the need for players to download and install games on their devices, which can save them time and storage space. Additionally, cloud gaming allows players to access games from any device with an internet connection, making it easier for them to play with friends and other players.

Challenges and Limitations

Despite its benefits, cloud gaming also poses some challenges and limitations. For instance, players may experience lag or other technical issues if their internet connection is not fast enough to support the streaming of the game. Additionally, cloud gaming requires a stable and fast internet connection, which may not be available in all regions.

The rise of cloud gaming presents new opportunities for developers to reach wider audiences and to create more dynamic and interactive gaming experiences. For example, cloud gaming could enable more sophisticated multiplayer matchmaking algorithms, as well as more social and community-driven features within games.

Virtual Reality (VR) and Augmented Reality (AR)

Virtual reality (VR) and augmented reality (AR) technologies are also making their way into the world of multiplayer gaming, offering new and immersive ways for players to engage with each other and with the games themselves.

VR and AR technologies are enabling developers to create more immersive and interactive multiplayer experiences. For example, VR headsets can allow players to move around and interact with each other in virtual spaces, while AR glasses can overlay digital objects and information onto the real world.

The integration of VR and AR technologies into multiplayer gaming presents new opportunities for developers to create more engaging and social gaming experiences. For example, VR and AR could enable players to interact with each other in more natural and intuitive ways, such as through hand gestures and voice commands.

Challenges

Despite their potential, VR and AR technologies also pose some challenges for multiplayer gaming. For instance, the hardware required to use VR and AR technologies can be expensive and may limit their accessibility to certain players. Additionally, VR and AR technologies may

FAQs

1. What is a multiplayer game server?

A multiplayer game server is a central computer that hosts and manages a multiplayer game. It is responsible for handling the game logic, player data, and network communication between players. Without a multiplayer game server, players would not be able to play together in real-time.

2. How does a multiplayer game server work?

A multiplayer game server works by receiving and processing input from players, running the game logic to determine the state of the game, and sending the resulting game state back to the players. The server also handles network communication between players, ensuring that all players see the same game state and can interact with each other in real-time.

3. What is the role of the game client in multiplayer games?

The game client is the software that players install on their own computers or devices to play the game. The client is responsible for rendering the game on the player’s screen, receiving input from the player, and sending that input to the server. The client also receives the game state from the server and updates the game locally based on that state.

4. How is player data stored on a multiplayer game server?

Player data is typically stored in a database on the server. This data may include player accounts, player profiles, game statistics, and other player-specific information. The server retrieves this data as needed to manage the game and provide information to players.

5. How does a multiplayer game server handle network communication between players?

The multiplayer game server handles network communication between players by transmitting game state updates and player input to all connected players. The server ensures that all players see the same game state and that their input is properly processed and executed. This allows players to interact with each other in real-time, even if they are located far apart from each other.

6. What is the importance of server-side processing in multiplayer games?

Server-side processing is crucial in multiplayer games because it ensures that all players see the same game state and that their actions are properly executed. Without server-side processing, players would not be able to play together in real-time, and the game would not function as intended. Server-side processing also allows for the implementation of game logic and the management of player data, which are essential components of any multiplayer game.

How Multiplayer Games Work

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